AI Insights · Timothy · January 2022
Top 5 io Games Performance on Unified Platform in Middle East Q4 2021
Explore the performance trends of the top 5 io games in the Middle East during Q4 2021, covering weekly downloads, revenue, and active users.
The final quarter of 2021 saw intriguing performance trends for the top 5 io games in the Middle East on a unified platform. Data from Sensor Tower provides valuable insights into the weekly downloads, revenue, and active user trends of these popular games.
Agar.io from Miniclip.com experienced notable fluctuations in its weekly revenue. Starting at approximately $5K at the end of September, the app saw a dip to around $2.6K in early October, but then rebounded to peak at $8.6K in late November. Weekly downloads showed a peak of 7.1K in early November, with a slight reduction towards the end of the quarter, averaging around 5.7K. Active users remained relatively stable, hovering around 33K to 37K throughout the quarter.
Blob io - Throw & split cells by Mikhail Prysiazhniy saw consistent weekly revenue, ranging from $400 to $970. Weekly downloads were steady, peaking at 676 in mid-November. The number of active users remained stable throughout the quarter, fluctuating slightly around the 5.9K to 6K mark.
Snake.io - Fun Online Snake from Kooapps saw significant activity with weekly downloads peaking at 76K by the end of December. Revenue was stable, averaging around $500 to $700 weekly. Active users remained high, starting at 764K at the end of September and reaching nearly 800K by the end of December.
Fall.io - Race of Dino by Duong Nguyen showed a diverse range of weekly downloads, peaking at 14.8K in early November. Revenue fluctuated slightly, averaging around $450 to $630. Active users saw a peak of 31.7K in early November, with numbers dropping to around 20K by the end of December.
Snake Rivals - io Snakes Games from Supersolid Ltd showed a consistent pattern in its weekly revenue, ranging between $160 to $530. Downloads peaked at 3.7K in late November, with active users varying from around 9K to 12.6K during the quarter.
For more detailed insights and data, visit Sensor Tower.